Orbiter 2010 manual




















New posts. Search forums. Log in. Install the app. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. SSU in Orbiter Thread starter Poscik Start date Jun 9, Poscik Addon Developer Addon Developer. I made few test with latest sources on clear version.

It looks like RCS manual firing doesn't work here. Maybe you guys coded something like RCS subsystem and I have to pull some switches :shrug:. Increase if attitude thrusters do not cut out completely in neutral position. Reduce if main engines do not cut out completely at minimum throttle setting. Applies only to joysticks with throttle control. If further calibration is required you should use the appropriate tools in the Windows Control Panel. Addon plugins may add their own configu- ration entries to the list when activated.

It is generally safe for new users to leave all settings in this list at their default values. Advanced users can fine-tune the behaviour of the simulator here.

Click on an item to see a short description of its purpose to the right of the list. Double- clicking, or pressing the Edit button opens the associated configuration dialog.

Among the configuration options available are: Time propagation - defines the parameters for dynamic update of linear position and velocity and angular vessel states orientation, angular velocity. Users can select the integration methods as a function of step interval. The Orbit stabilisation entry allows to configure the conditions under which Orbiter switches from dynamic to orbit perturbation updates.

Vessel configuration - Different spacecraft types may provide options for defining visual and physical behaviour under this section. Celestial body configuration - Parameters to define particular characteristics of planetary bodies. Currently, this section contains configuration options for the at- mospheric models of some planets.

Debugging options - Miscellaneous settings, including the way Orbiter shuts down a simulation session, and the option to enforce fixed time steps, which can be useful for debugging or trajectory generation. Visual parameters - This section contains advanced rendering and texture load options for planetary bodies. If you are using Orbiter for the first time, this will help to familiarise yourself with some basic concepts of spacecraft and camera control.

You should also read the rest of this manual, in particular sections 6 and 8 on keyboard and joystick interface, section 14 on instrumentation, section 15 on spacecraft con- trols, and section 17 on basic flight maneuvers. Make sure you have configured Orbiter before launching your first simulation, in particular the video and joystick parameters see section 4. Once you have started the Quickstart scenario, you can get the following scenario instructions also on- screen by opening the Help window with.

Starting: Select the Checklists Quickstart scenario see Section 4. You are in control of a Delta-glider, a powerful futuristic spacecraft, aligned and ready for takeoff. Camera modes: You are in an external camera mode, looking towards your ship.

You can rotate the camera around your ship by pressing and holding down the key and pressing a cursor key on the cursor keypad of your keyboard. Alternatively you can press the right button on your mouse and drag the mouse to rotate the camera. To jump into the cockpit of your glider, press. In the cockpit, you can look around by rotating the camera with , or with the right mouse button or the joystick coolie hat.

To look straight ahead, press the button. To learn more about camera modes and views, have a look at Section Cockpit modes: At the moment, you are in "virtual cockpit" mode - that is, you are inside a three- dimensional representation of the glider cockpit, with the glass pane of the head- up display HUD in front of you, and the instruments and controls arranged ORBITER User Manual c Martin Schweiger 24 If you look back, you can even get a glimpse of your passengers in the cabin behind you!

You can switch to a different cockpit mode by pressing. Pressing once will open the "generic glass cockpit" mode with only the HUD and two onscreen mul- tifunctional displays.

Pressing again will open a 2-D panel mode. The panel can be scrolled by pressing a cursor key on the cursor keypad. To scroll the panel out of the way, press. You should now be able to see the runway stretching in front of you. Scrolling the panel is useful if you want to see more of your surroundings.

Also, if the panel is larger than your simulation window, you can scroll different parts of the panel into view. NEW If the native resolution of the panel is larger than your simulation window, you! Some spacecraft have more than a single panel which can be accessed by pressing in combination with a cursor key. Pressing twice will bring up the lower panel with brake and gear controls. For now, switch back to the main panel with. Not all spacecraft types support 2-D panels or 3-D virtual cockpits, but the ge- neric cockpit mode is always available.

MFD instruments: The most important and versatile instruments are the two multifunctional displays MFDs in the centre of the instrument panel. Alternatively, you can press. You will see a list of available modes.

Click on one of the buttons along the left or right edge to select the corresponding mode. If you click the top-left button, the MFD switches to Orbit mode. Most modes have additional settings and parameters that can be controlled with the buttons as well. The button labels change to indicate the various mode func- tions. This can be used to display the orbit of a target object.

Click this button — you will see a dialog box to select a target object. A description of standard MFD modes can be found in Section Orbiter can also be extended with add-on MFD modes, so you may see additional modes in the list. Takeoff: Your glider is capable of runway takeoffs and landings on Earth and on any other planet, if the atmospheric density is sufficient to provide aerodynamic lift.

For takeoff, engage main engines at full thrust. You can do this by pushing the Main engine sliders at the left of the panel to the top using the mouse make sure you push both sliders simultaneously! If you have a joystick with throttle control, you can use that to engage the main engines. Your spacecraft will start to roll. Once clear of the runway, press to raise the landing gear. Alternatively, press the Num key until hover engines are fully en- gaged.

Your glider should now lift off vertically. Once clear of the ground, engage main engines. As you gain airspeed, you can gradually reduce hover thrust. Atmospheric flight: In the lower atmosphere, the glider behaves very much like an aircraft. Try the joy- stick controls for pitch, roll and yaw to get a feeling for handling at different altitudes.

The glider has powerful rocket engines, but their performance depends on atmospheric pressure at very low altitudes, it will not even go supersonic. This is a good time to try different camera modes. Open the Camera dialog , and check the effect of different track modes and field of view FOV settings. Landing: Go around and approach runway 33 of the SLF from the south. Line up with the runway.

Your HSI instrument helps to maintain the correct approach path and slope. One of its two displays should already be tuned to the runway ILS system. The HSI contains a course pointer, deviation and glideslope indicator. It works like a standard aircraft instrument, so you may already be familiar with its use. If not, check section Throttle back and engage airbrakes to reduce speed.

Lower the landing gear. After touchdown, engage left and right wheel brakes and until you come to a full stop. Space flight: So far we have treated the glider much like a conventional aircraft.

Now it is time to aim a bit higher Take off as before. As you gain altitude, you will notice that your craft starts to behave differently, due to the reduction in atmospheric pressure. One of the effects is a loss of lift, which causes the flight path indicator the HUD marker slowly to drift down. Another effect is the loss of response from your aerodynamic control surfaces.

At about 30km altitude your glider will start to drop its nose even while you are pulling back on the stick. You are now controlling your craft with attitude thrus- ters. After leaving the dense part of the atmosphere, you need to gain tangential velocity to achieve orbit. Now is a good time to activate the Orbit mode in one of your MFDs. This shows the shape of your current orbit the green curve in relation to the planet surface the gray circle , together with a list of orbital parameters along the left side of the display.

This means that you are still on a ballistic trajectory rather than in a stable orbit. As you keep gaining tangential velocity, the orbit will start to expand. Once the green curve is completely above the planet surface and sufficiently high above the atmosphere you will have entered orbit.

At the same time, the apoapsis altitude the highest point of the orbit will start to grow. Now cut the engines. You are now nearly in orbit.

All that remains to do is raise the periapsis the low- est point of the orbit to a stable altitude. This is done best when you reach apoap- sis, which should be half an orbit or about 45 minutes from your current posi- tion.

Time to switch into an external camera mode and enjoy the view! It is also a good idea to switch the HUD from surface to orbit mode now. In this mode, the HUD flight path ladder is aligned with the or- bital plane instead of the horizon plane, and there is a ribbon showing your or- bital azimuth angle. It also shows indicators for prograde the direction of your orbital velocity vector and retrograde the opposite direction.

When you approach apoapsis, turn your craft prograde. If it takes too long, press to engage time acceleration, and to switch back. Now fire your main engines for final orbit insertion. The eccentricity value should get smaller, indicating that the orbit becomes more circular, while the periapsis altitude approaches the apoapsis altitude ApA.

Once the eccentric- ity value reaches a minimum, turn the main engines off. You made it into orbit! Deorbiting: Should you ever want to come back to Earth, you need to deorbit. This means to drop the periapsis point to an altitude where the orbit intersects the dense part of the at- mosphere, so that your vessel is slowed down by atmospheric friction. Deorbit burns are performed retrograde. Strictly speaking, the deorbit burn must be timed precisely, because too shallow a reentry angle will cause you to skid off the atmosphere, while too steep an angle will turn you into a shooting star.

For now we are not concerned with such fine detail Turn prograde again and wait for your altitude to drop. As you enter the lower part of the atmosphere, friction will cause your velocity to decrease rapidly. Once your aerodynamic control surfaces become responsive again you can turn off the RCS system. Your glider has now turned back into an aircraft. You have probably ended up a long way from your launch point at the KSC. For now, simply look for a dry patch to land your glider.

This completes your first orbital excursion! You are now ready to try more advanced missions. First you might want to learn a bit more about orbital maneuvers and docking procedures in section The help system provides information about MFD modes, and optionally a descrip- tion of the current scenario or the currently active spacecraft.

Table of contents Scenario info Vessel info Help page Many in-game dialog boxes provide context- sensitive help. Context- The help system is currently still under de- sensitive help velopment. Not all scenarios and vessels currently support context-sensitive help. The system can be extended by adding ad- ditional scenario and vessel help pages, and add-on developers are encouraged to use the help system to provide user-friendly information about their spacecraft, or to in- clude documented tutorial scenarios that illustrate the features of their plug-ins.

Please note that the key assignments are customizable by editing the keymap. The key assignment reference in this section and the rest of the manual refers to the keyboard layout shown in the figure below. For other layouts e. The relevant criterion for key functions in Orbiter is the position of the key on the keyboard, not the key label.

Keys from the numerical keypad or the cursor keypad will be denoted by subscript, e. Num or Cur. Note that certain spacecraft may define additional keyboard functions. Check indi- vidual manuals for a detailed description of spacecraft controls and functionality.

Cursor pad Numpad Keyboard layout reference 7. Time warp shortcut: Slow down simulation by factor 10 down to real- time. See also Time acceleration dialog Time warp shortcut: Speed up simulation by factor 10 up to a maximum warp factor of See also Time acceleration dialog Zoom out increase field of view.

See also Camera dialog Zoom in decrease field of view. See also Flight re- corder dialog Undock from a vessel.

Exit to Launchpad dialog. Quicksave scenario. Open the Camera dialog to select camera target, view mode and field of view. Opens the online help window. Open the Time acceleration dialog. Open vessel dialog to switch control to a different spacecraft. Switch control back to the previously active vessel. This allows quickly switching backwards and forwards between two vessels. Main menu. Open the Custom functions dialog. Contains a list of functions defined in plug-in modules, if available.

Contains recording and play- back options. Open the Map dialog spaceports, navaid locations etc. Open the Navaid Info dialog containing a list of navigational radio bea- cons. Open the Planetarium options dialog for controlling the display of grids and markers. See also joystick controls. Note some spacecraft may not define all thruster types. Decelerate by decreasing main thruster setting or by increasing retro Num thruster setting.

Num Kill main and retro thrusters. Num Decrease hover thruster setting. The RCS if available is a Num set of small thrusters which allows attitude rotation and linear control of the spacecraft.

Maintain current altitude above surface by means of hover thrusters only. This will fail if hover thrusters cannot compensate for gravitation, in particular at high bank angles.

This mode keeps the spacecraft level with the horizon by engaging appropriate attitude thrusters. This mode turns the spacecraft into its orbital velocity vector. This mode turns the spacecraft into its negative orbital velocity vector. Example of Windows Speaker Setup. OrbiterSound configuration. The vessel sound configuration files. A vessel's configuration file, help inside. Adding planet's bases or wind sounds. Sound design tips. Start: cut here, where the line crosses the zero.

End: cut the same way. Frequency equalizer. Remove low frequency on one. Remove high frequency on the other. Voice from the crew behind you, slightly masked by a wall like in DeltaGlider. Sound only transmitted by hull or wings from gear or rear radiator of the DeltaGlider. Thanks, credit and license.



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